Archive for the ‘Lemon Team’ Category

Alamandi Match 3 on Facebook

Monday, July 26th, 2010

Alamandi Match 3 game for Facebook was released last week by INTENIUM.  The application was co-developed by Lemon Team and Devilish Games, and is based on a mini-game of the successful first casual multiplayer online world “Alamandi”.

Traveling through towns of the island of Alamandi you get to try your skills in different mini games ranging from match-3 to favorite board games, at the same time enjoying various features like chat, build-your-own-house, create and customize your avatar, friends lists, team play, different gifts and awards.

In Facebook Alamandi Match 3 you need to remove stones of the same color to rescue turtles.  The more you rescue, the higher you score.  The higher you score the more awards you get to use in your MMO Alamandi profile.  I think what makes it even more challenging and fun is that you can’t target for the best awards unless you have your friends to support you by joining the game as well!

Mahjong Epic HD for iPad enters US App Store’s top 100

Friday, June 18th, 2010

Mahjong Epic HD is the first of our iPad projects to hit the App Store. Commissioned by Kristanix Games and released back in May, it recently entered the paid and free top 100 charts at the US App Store.

Got an iPad? Download Mahjong Epic HD or Mahjong Epic HD Free now. Don’t have an iPad? There are versions for iPhone too!

Ranch Rush 2 for Mac

Thursday, June 10th, 2010

Ranch Rush 2 Mac

We are very proud of being behind the Mac version of Ranch Rush 2, for it is such a great time-management game! Fresh Games and Aliasworlds did a great work on this one, so good in fact that it got a 5-stars review from Gamezebo. Here is an excerpt:

Ranch Rush 2’s rock solid gameplay is practically unchanged from the original, but the completely new setting and the fact there are many additional tasks to take on make this time management adventure a blast to play. Over the course of 10 weeks, you’ll guide Sara’s efforts to lay the groundwork for her new tropical homestead and expand her business more and more each day.

[…]

Each weekday you’ll fulfill orders from customers by planting and harvesting crops, making unique products with special machines, and tending to animals in your care.

[…]

Other features like achievements, trophies, and optional Facebook connectivity further round out this stellar time-management game. Ranch Rush 2 simply looks great, plays great, and is a perfect example of a time management done well.

We are also collaborating with Fresh Games to bring Ranch Rush 2 to iPhone and iPad. Can’t say much about those yet, except that they will not be cheap, straight ports. For the moment however, I recommend you give the PC or Mac versions a try, or become a fan of Ranch Rush on Facebook to be up-to-date of new releases by Fresh Games.

Ricochet Infinity iPhone: trailer

Wednesday, March 10th, 2010

Check out this amazing trailer of Ricochet Infinity for iPhone, our latest project for Reflexive:

The game should be available on the App Store in a matter of weeks.

Slides from the “iPhone web app development” talk at CAMON

Wednesday, March 10th, 2010

Last week we talked at CAMON in Alicante about the advantages and disadvantages of iPhone web applications, as opposed to native development using the iPhone SDK.

We explained how to address the main shortcomings of web apps to offer full-screen experiences that need no permanent internet connection to work.

The slides (Spanish only) are already available:

Update: the video recording of the talk is also available now at the CAMON website.

Coming soon: Ricochet Infinity

Wednesday, February 24th, 2010

Miguel has been working on this for quite a while already, and we’re glad to announce we’re almost done with it. Ricochet Infinity for iPhone and iPod touch is not an straight port from the brick busting PC classic. The user interface has been completely re-imagined, there’s a new tilt mechanic that replaces the ‘recall’ feature on the PC and it’s got 100 new levels specifically made for the iPhone.

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Jumping on the iPad bandwagon

Tuesday, February 9th, 2010

The initial hype about the iPad seems to be fading away, but we remain truly excited about this new little device and can’t wait to get our hands on one.

The powerful hardware specs and the high-resolution screen is surely going to drive a new generation of games with new user interfaces and much more detailed graphics overall. And when compared to the iPhone games market, the greater value and increased development costs of iPad games should translate into higher game prices overall too.

In addition to original games, some direct, 1-to-1 ports of casual games will also become very popular among iPad users. We won’t be surprised if many time-management or hidden-object object prove to be more fun —and easier— to play on the 9.7″ touch screen than on a PC or a Mac.

Finally, although Apple has not said how many units they expect to shift in 2010, we guess that the iPad market probably won’t reach a critical mass until the second half of 2011. That said, we are currently assessing several potential iPad projects and we should probably be able to ship something on this platform before summer.

Diamond Drop for iPhone and iPod touch enters german top 100

Wednesday, December 16th, 2009

DiamondDrop

Our latest project for german publisher INTENIUM entered the german App Store’s top 100 last week, at position #70. This action-puzzler is a conversion of the original PC game. The iPhone version does offer two new features, though. First, you can play on both portrait and landscape orientations, and second, you can post your high-scores to your Facebook wall. Oh, and we also added Spanish on top of the original localizations (English, French, Germand and Dutch)!

There is no lite version yet, but it’s coming soon ;). In the meantime, you can download the full version of Diamond Drop at the App Store.

Update: Diamond Drop Lite is now available. Get it here!.

Cross-selling your iPhone games

Monday, November 16th, 2009

Cross-selling is defined by the Oxford English Dictionary as “selling an additional product or service to an existing customer“.

And starting with BioLabs: Outbreak! (App Store link), we are helping Reflexive to do just that by adding a “more games” link in the main menu of the game. Tapping on it opens an embedded browser with Reflexive’s current offer of iPhone games, complete with descriptions and links to full, lite and original (PC, Mac) versions.

Embedded browser for Reflexive games

For instance, this is the entry for Airport Mania:

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Announcing Mechanized

Wednesday, November 11th, 2009

I am glad to announce the development of Mechanized, a project commissioned to us by the US based studio Gorgon Interactive.

Our team is extremely excited to be working with ex-Blizzard veteran Eric Sexton on this new IP for the iPhone and iPod Touch.

Mechanized iPhone art
click on the image for a high resolution wallpaper

So what is the game about? Mechanized is a Tactical Strategy game that will pit players against teams of Robots in competition to win the super-duper Robotic Championship.

The player will be able to build their Robots from a variety of parts including Weapons, Armor, and Special Upgrades. With their Robot team constructed, player will enter the arena to fight against other Robot teams in his division.

Sounds good, doesn’t it? Unfortunately, you will need to wait a few months to play it. Until then, you can keep up with the latest news from Mechanized by following GorgonGames at Twitter or Facebook.

Read on for the full press release from Gorgon Interactive

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