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	<title>Lemon Team's blog &#187; Events</title>
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	<description>Mac, iPhone and PC game development and porting</description>
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		<title>Slides from the &#8220;iPhone web app development&#8221; talk at CAMON</title>
		<link>http://www.lemonteam.com/blog/2010/03/slides-from-the-iphone-web-app-development-talk-at-camon/</link>
		<comments>http://www.lemonteam.com/blog/2010/03/slides-from-the-iphone-web-app-development-talk-at-camon/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:56:10 +0000</pubDate>
		<dc:creator>Julio Gorgé</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Lemon Team]]></category>

		<guid isPermaLink="false">http://www.lemonteam.com/blog/?p=356</guid>
		<description><![CDATA[Last week we talked at CAMON in Alicante about the advantages and disadvantages of iPhone web applications, as opposed to native development using the iPhone SDK. We explained how to address the main shortcomings of web apps to offer full-screen experiences that need no permanent internet connection to work. The slides (Spanish only) are already [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lemonteam.com/blog/wp-content/uploads/2010/03/camon.jpg"><img class="aligncenter size-full wp-image-357" title="camon" src="http://www.lemonteam.com/blog/wp-content/uploads/2010/03/camon.jpg" alt="" width="390" height="150" /></a></p>
<p>Last week <a href="http://www.tucamon.es/contenido/desarrollo-iphone-ventajas-aplicaciones-web-frente-aplicaciones-nativas">we talked at CAMON</a> in Alicante about the advantages and disadvantages of iPhone web applications, as opposed to native development using the iPhone SDK.</p>
<p>We explained how to address the main shortcomings of web apps to offer full-screen experiences that need no permanent internet connection to work.</p>
<p>The slides (Spanish only) are already available:</p>
<p><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNjgyMzE4NDcxNzkmcHQ9MTI2ODIzMjY5MTUwNyZwPTEwMTkxJmQ9c3NfZW1iZWQmZz*yJm89NWQ2YjY4ZjA*Y2Ji/NGFmZThlZGRjNDMwNGY5ZDllZmYmb2Y9MA==.gif" border="0" alt="" width="0" height="0" /></p>
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<p><strong>Update</strong><strong>:</strong> the video recording of the talk is also available now at the <a href="http://www.tucamon.es/contenido/desarrollo-aplicaciones-para-iphone">CAMON website</a>.</p>
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		<title>Back from CDV 2008</title>
		<link>http://www.lemonteam.com/blog/2008/11/back-from-cdv-2008/</link>
		<comments>http://www.lemonteam.com/blog/2008/11/back-from-cdv-2008/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 14:42:46 +0000</pubDate>
		<dc:creator>Julio Gorgé</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.lemonteam.com/blog/?p=46</guid>
		<description><![CDATA[Last week took place the first Congreso de Desarrolladores de Vidojuegos (videogame developers conference) in Valencia, Spain. Organized by DOID, the goal of the event was to bring together as many people from the spanish games industry as possible. With more than 200+ people attended, from students to professionals developers working abroad, the goal was [...]]]></description>
			<content:encoded><![CDATA[<p>Last week took place the first <a title="CDV 2008" href="http://www.cdv2008.com">Congreso de Desarrolladores de Vidojuegos</a> (videogame developers conference) in Valencia, Spain. Organized by <a title="DOID" href="http://www.doid.org">DOID</a>, the goal of the event was to bring together as many people from the spanish games industry as possible. With more than 200+ people attended, from students to professionals developers working abroad, the goal was more than accomplished.</p>
<p>For us, the possibility to chat with fellow developers and expand our contacts network was great. The talks were also excellent overall, with speakers from companies such as Crytek, Grin, Pyro, Abylight, Rockstar or Virtual Toys. We can&#8217;t thank enough the organizers for their job and we hope CDV 2009 will be bigger and better.</p>
<p> </p>
<p>Alvaro Vazquez (<a title="Grin Barcelona" href="http://www.grin.se/about.aspx?i=3">Grin Barcelona</a>) on The Game Concept Stage. (Pics shamelessly stolen from <a title="Noticias Juegos" href="http://www.noticiasjuegos.com" target="_blank">NoticiasJuegos.com</a>)</p>
<p><a href="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv01.jpg"><img class="alignnone size-full wp-image-49" title="CDV 2008 - Game design track" src="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv01.jpg" alt="" width="390" height="220" /></a></p>
<p> </p>
<p>Ricard Pillosu (<a title="Crytek" href="http://www.crytek.com">Crytek</a>) on Agent Coordination using Behavior Trees</p>
<p><a href="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv02.jpg"><img class="alignnone size-full wp-image-52" title="CDV 2008 – AI track" src="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv02.jpg" alt="" width="390" height="220" /></a></p>
<p> </p>
<p>Miguel Villar checking his e-mail (left) and Olmo Ríos from <a title="El Neutrino Raro" href="http://www.fregocles.com">El Neutrino Raro</a> (right)</p>
<p><a href="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv03.jpg"><img class="alignleft size-full wp-image-53" title="CDV 2008 – Miki on the CPI roof" src="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv03.jpg" alt="" width="175" height="233" /></a> <a href="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv04.jpg"><img class="alignright size-full wp-image-54" title="CDV 2008 - Olmo Ríos from E.N.R. with a Fregocles poster" src="http://www.lemonteam.com/blog/wp-content/uploads/2008/11/cdv04.jpg" alt="" width="175" height="233" /></a></p>
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