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	<title>Comments on: Mobclix&#8217;s Five Key Features</title>
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	<description>Mac, iPhone and PC game development and porting</description>
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		<title>By: Advertising &#38; Analytics at Under The Bridge</title>
		<link>http://www.lemonteam.com/blog/2009/02/mobclixs-five-differentiating-points/comment-page-1/#comment-58</link>
		<dc:creator>Advertising &#38; Analytics at Under The Bridge</dc:creator>
		<pubDate>Mon, 25 May 2009 13:32:56 +0000</pubDate>
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		<description>[...] And here&#039;s another roundup and a followup with a few other [...]</description>
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		<title>By: Do SEOs Really Need Direct Industry Experience To Be Effective? &#124; Hobby Cash by RockWebMedia</title>
		<link>http://www.lemonteam.com/blog/2009/02/mobclixs-five-differentiating-points/comment-page-1/#comment-48</link>
		<dc:creator>Do SEOs Really Need Direct Industry Experience To Be Effective? &#124; Hobby Cash by RockWebMedia</dc:creator>
		<pubDate>Wed, 11 Mar 2009 19:24:38 +0000</pubDate>
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		<description>[...] Mobclix’s Five Selling Points [...]</description>
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		<title>By: Adam Schmelzle</title>
		<link>http://www.lemonteam.com/blog/2009/02/mobclixs-five-differentiating-points/comment-page-1/#comment-36</link>
		<dc:creator>Adam Schmelzle</dc:creator>
		<pubDate>Wed, 25 Feb 2009 18:33:01 +0000</pubDate>
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		<description>Maybe somebody at MobClix will get the reports working soon so we can actually see some proof that these features exist. The way it is now, there is no data being reported to developers in their system, and getting email responses takes weeks.</description>
		<content:encoded><![CDATA[<p>Maybe somebody at MobClix will get the reports working soon so we can actually see some proof that these features exist. The way it is now, there is no data being reported to developers in their system, and getting email responses takes weeks.</p>
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