No hace demasiado tiempo, la industria del videojuego estaba repleta de profesionales autodidactas cualesquiera su especialidad (programación, arte, audio, diseño, etc, o varias disciplinas simultáneas), que dedicaban años de su vida a formarse vía revistas especializadas, libros, tutoriales de internet (escasos) y con un poco de suerte teniendo la posibilidad de husmear en las entrañas de cualquier otro videojuego del que sus desarrolladores hubieran facilitado el código fuente. Hoy puedo decir que yo soy uno de ellos.
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This is to inform that Lemon Team has finally joined the 100% Indie initiative promoted by Chillingo (EA) and Samsung, starting with our last game Mahjong Travel although new titles will be there as well.
100% Indie is a partnership initiative between mobile games publisher Chillingo and hardware manufacturer Samsung. It’s purpose is to help smartphone and tablet game developers to bring their Android titles to the Samsung App marketplace.
The program has worked hard to deliver a host of essential opportunities for indie game developers, including a 80 percent revenue share as opposed to the 70/30 industry standard, a range of promotional strategies to help you get noticed in an overcrowded ecosystem, and a presence on the world’s best selling and most powerful touchscreen devices.
We hope to succeed in this new powerful marketplace just as we’ve been doing on the others 🙂
A few weeks ago we released a post where we showed real people testing the Oculus Rift (from now on the “OR”) in the University of Alicante, close to Lemon Team’s headquarters.
Before the testing I introduced all the assistants with a brief explanation about what VR could mean for the future of the entertainment, including other medical/military/productivity/healthcare applications.
And after investing a lot of time with the OR and other similar devices like the Sony’s HMZ-T3W (“T3”), I though it was time to share my experience with all of you who are not so much involved with this kind of technology. In this post I’ll be somehow reviewing current Head-Mounted-Displays (“HMD”) only, this is, I will not comment on other devices also critical for VR experiences such as motion sensors, feedback sensors, etc.
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Today it’s been a great day for independent game developers in Spain. PAD (Professional Associated Developers) was recently founded and today it’s been officially introduced to the world. Public Institutions were present as well as dedicated press, and indeed Lemon Team was there too as part of the association (40 companies are already on board!) 🙂
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Entering the game has never been so easy as with the Oculus Rift, that’s for sure.
When you put on the HMD (Head-Mounted-Display) a new reality shows in front of you. Yes, you can easily realize it is not as the real world, but a virtual non-existent world, and in fact this is what makes the OR (Oculus Rift) so interesting. For the first time in entertainment history, human kind is about to deliver truly IMMERSIVE experiences that until now could only exist within our imaginations, and in some cases will even compete with their analogue real-life experiences.
At Lemon Team we’re pretty damn sure virtual reality is the future of digital entertainment. We’ve just started playing with the OR and showing it to as many people as possible, and the more we show it, the more we see the potential it contains 🙂
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So finally, we jumped into the Windows 8 platform!
Today, Mahjong Travel is also available on Windows 8 Store, for both x86/x64 PCs as well as ARM devices. Coming soon, the game will be also available on Windows Phone 🙂
We’ve learnt a lot from this new platform, and starting today we want to share our know-how experience with our clients for their upcoming projects. Interested in porting some existing title to W8? Don’t hesitate to contact us and we’ll take care of all the technical stuff, certification process and policy issues!
Now, enjoying Mahjong Travel on your new W8 tablet is a pleasure, but playing on my 30 inch flat panel desktop (Full HD graphics!) isn’t a worse experience either 😉
We made it. Finally Lemon Team released its first IP ever, Mahjong Travel. Despite that the production values aren’t very high (it is just a mahjong-based game), it’s been a hard process to make it real, and honestly we’re proud of the final result. Mainly it goes for iPad and Android tablets (more platforms in the future!), and it’s been localized into 8 languages! If you like traveling as well as playing board/puzzle/mahjong based games, this game is for you! Seriously!!! 🙂
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Hi you all!
At the end of August – beginning of September of 2008, Lemon Team started its professional career as a real established company. Looks like it was yesterday, but many things have happened since then.
Almost 90% of spanish start-ups die during their first 3 years of existence. Since we were reaching the 4th year we thought it would be a good idea to refresh some aspects of the company, starting from the external side, our website. As you may note, it’s been completely redesigned, and it is now fully compatible with smartphones and tablets, as well as PC browsers of course. We must congratulate Germán Gonzalez for making such a great work!
But the website renewal is not the unique surprise, as new announcements are coming very soon!!! 🙂
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A couple of weeks ago we released Airport Mania: First Flight XP for free. It has passed “ages” since the original release, so Reflexive Entertainment (the copyright owner) decided that it might be a perfect time to let it go free for everyone 🙂 Taking advantage of the situation they thought it could be a great opportunity to get in touch with “in-game advertising”. In the end, people would decide whether it would be better playing for free + ads or just the original experience for one buck.
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Back in november when Adobe released Flash 11 + AIR 3 I didn’t pay too much attention to it. I have to admit I was too busy to look at it closely (we were pretty focused on “Simplz: Zoo” and other things), but now while moving into new projects I decided to begin a little research on this. I got an intern lately so it was a great opportunity to have someone really focused in reviewing the technology.
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