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Welcome to Windows 8

Miguel Villar January 21, 2013 Game Development, Lemon Team, Windows 8 No Comments

So finally, we jumped into the Windows 8 platform!

Today, Mahjong Travel is also available on Windows 8 Store, for both x86/x64 PCs as well as ARM devices. Coming soon, the game will be also available on Windows Phone :-)

We’ve learnt a lot from this new platform, and starting today we want to share our know-how experience with our clients for their upcoming projects. Interested in porting some existing title to W8? Don’t hesitate to contact us and we’ll take care of all the technical stuff, certification process and policy issues!

Now, enjoying Mahjong Travel on your new W8 tablet is a pleasure, but playing on my 30 inch flat panel desktop (Full HD graphics!) isn’t a worse experience either ;-)

Mahjong Travel: It is a beautiful world

Miguel Villar November 20, 2012 Android, Game Development, iOS, Lemon Team 1 Comment

We made it. Finally Lemon Team released its first IP ever, Mahjong Travel. Despite that the production values aren’t very high (it is just a mahjong-based game), it’s been a hard process to make it real, and honestly we’re proud of the final result. Mainly it goes for iPad and Android tablets (more platforms in the future!), and it’s been localized into 8 languages! If you like traveling as well as playing board/puzzle/mahjong based games, this game is for you! Seriously!!! :-)

From a technical standpoint, since it’s meant to run on many platforms (Android, iOS, Windows 8 and Windows Phone, PS Vita and Sony certified devices) and considering we haven’t used any third-party multi-platform engine, it hasn’t been easy at all.

But the most challenging part of developing Mahjong Travel has been content creation for sure. The idea behind the game was to create a classic mahjong-solitaire experience while giving players the opportunity to discover amazing places all over the world, feeling as they were traveling during the board resolution.

At the beginning we were just about to include 50 localizations, however we soon found out that amount wasn’t gonna be close enough. In our research trying to find the most beautiful and enigmatic places around the globe, we understood that not even 1000 places would be enough. There are literally dozens of worth-seen spots on every country, and as we couldn’t be able to include all of them, we finally decided to include 100 instead of just 50. We tried to add all continents but then we saw we had to remove some. The excluded ones were Australia and the Antarctica, though they’ll be added as a separate board-pack if the game is a success, which we hope so! :-)

And specially, it was very hard to look at those beautiful pictures and didn’t imagine being really there :-) We did realize how much beautiful the world can be. Sadly, looks like we human beings aren’t able to think about it more frequently! Looks like we are willing to destroy every piece of nature no matter what… :-(

At least, we hope the game serves to raise awareness regarding taking care of the planet, because it’s the only one we have, it’s unique in the whole universe and it’s the one our children will have to live and enjoy. So please, let’s start taking care of it!

Finally, I would like to thank everybody involved in the game development, directly or indirectly. All of them (programmers, artists, translators, musicians, testers, researchers/travelers) have done a pretty good job! Also, I would like to thank the enormous community of photographers & travelers dedicated to show the most beautiful parts of the world, no matter where they hide, and of course all those sites/blogs that actively render that beauty across the internet every day (below I present some of them, from where we retrieved our list of “better spots” for the game).

Thank you travelers and wish us good luck! :-)

  • http://blog.minube.com - @minube
  • http://elpachinko.com - @elPachinko
  • http://lugares1001.blogspot.com.es - @alaxandra
  • http://www.asaltodemata.com - @asaltodemata
  • http://www.yokmok.com - @YokmoK
  • http://viajes.chavetas.es - @viajeschavetas
  • http://www.ignacioizquierdo.com/blog
  • http://destinosactuales.com - @destinoactuales
  • http://www.diariodelviajero.com - @diarioviajero
  • http://www.buscounviaje.com - @buscounviaje
  • http://elpixelviajero.com
  • http://www.elproximoviaje.com - @elproximoviaje
  • http://blog.nomaders.com - @nomaders
  • http://hombrelobo.com - @hombrelobo
  • http://mecastroseiros.blogspot.com.es
  • http://www.missviajes.com - @missviajes
  • http://www.pasaporteblog.com - @pasaporteblog
  • http://www.tremendoviaje.com - @tremendoviaje
  • http://flapyinjapan.com - @Flapy
  • http://www.viajablog.com - @viajablog
  • http://www.viajarsinbrujula.es
  • http://www.viajealatardecer.com – @viajeatardecer
  • http://blog.viajesrockyfotos.com – @jalvarogonzalez
  • http://www.laviajeraempedernida.com – @LaViajeraBlog
  • http://viajandoporahi.com - @viajandoporahi

Lemon Team celebrates its 4th anniversary!

Miguel Villar September 4, 2012 Lemon Team 2 Comments

Hi you all!

At the end of August – beginning of September of 2008, Lemon Team started its professional career as a real established company. Looks like it was yesterday, but many things have happened since then.

Almost 90% of spanish start-ups die during their first 3 years of existence. Since we were reaching the 4th year we thought it would be a good idea to refresh some aspects of the company, starting from the external side, our website. As you may note, it’s been completely redesigned, and it is now fully compatible with smartphones and tablets, as well as PC browsers of course. We must congratulate Germán Gonzalez for making such a great work!
But the website renewal is not the unique surprise, as new announcements are coming very soon!!! :-)

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Including Ads in your mobile games

Miguel Villar April 25, 2012 Android, Game Development, iOS, Marketing No Comments

A couple of weeks ago we released Airport Mania: First Flight XP for free. It has passed “ages” since the original release, so Reflexive Entertainment (the copyright owner) decided that it might be a perfect time to let it go free for everyone :-) Taking advantage of the situation they thought it could be a great opportunity to get in touch with “in-game advertising”. In the end, people would decide whether it would be better playing for free + ads or just the original experience for one buck.

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Using Flash in mobile game development now?

Miguel Villar March 29, 2012 Game Development, Lemon Team No Comments

Back in november when Adobe released Flash 11 + AIR 3 I didn’t pay too much attention to it. I have to admit I was too busy to look at it closely (we were pretty focused on “Simplz: Zoo” and other things), but now while moving into new projects I decided to begin a little research on this. I got an intern lately so it was a great opportunity to have someone really focused in reviewing the technology.

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    • Welcome to Windows 8
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    • Lemon Team celebrates its 4th anniversary!
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