Fashion Fix for iPad

by Julio Gorgé
February 16th, 2011

Roiworld’s Fashion Fix gets the HD treatment on its new iPad version, now available on the App Store. Like the iPhone version we also developed, Fashion Fix HD offers 50 dress up levels with tons of gorgeousclothing and accessories to play with. We have completely revamped the user interface for the iPad version and we think it’s a much greater experience compared to the original.

Airport Mania for Android

by Julio Gorgé
December 17th, 2010

This is great news for all Android gamers! Airport Mania: First Flight is now available on the Android Market. It is our first Android project and we’ve worked very hard to make it a worthy release and support most phones out there.

The download size is a mere 2 MB —game assets are downloaded to your SD card during the one time install— and the initial price is only $0.99 / €0.75, so it’s a no brainer.

Now visit the Android Market in your phone, search “Airport Mania” and  have fun!

Airport Mania Android

Airport Mania: Non-Stop Flights

by Julio Gorgé
October 21st, 2010

Airport Mania: Non-Stop Flights is a new stand-alone game for iPhone, featuring an endless game mode and Facebook leaderboards. Non-Stop Flights has two game modes, Normal and Expert, with the later designed for the most competitive players out there. Players can earn trophies after reaching certain scores and can also challenge friends to beat their own high-scores from within the game.

Similarly to the iPhone version of First Flight, Airport Mania: Non-Stop Flights is again localized into 6 languages: English, German, French, Spanish, Italian and Portuguese.

Ricochet Infinity for iPhone is out!

by Natasha Moskalenko
September 13th, 2010

We are happy to bring great news for the numerous fans of Ricochet Infinity: the iPhone and iPod Touch version of the game is already available on the App Store!

Ricochet Infinity for iPhone includes 100 dynamic levels, 4 modes of difficulty, 9 different planets and 24 ships each with their own specialty. It also packs a new feature unique to the iPhone and iPod touch — you can now tilt your phone to have control over the ball. That will surelly prove helpful in your quest to collect all 500 hidden rings, and unlock all 10 trophies.

We’ve been working very hard lately and along with Ricochet Infinity we have released a free version of BioLabs: Outbreak! It’s a simple game that but the game gets more and more challenging with each new level. You have to stop virus cells by placing antidote drops strategically, virus that are unable to move will quickly freeze and die!  You will have to use the antidote wisely however, as you have only a limited amount.

Airport Mania: First Flight HD for iPad now available

by Natasha Moskalenko
September 2nd, 2010

A favorite and so much loved by many fans time management hit from Reflexive Entertainment — Airport Mania— is now available on iPad. Last Friday Lemon Games released the awaited iPad version of the game – Airport Mania: First Flight HD, hitting the top selling App Store charts in many countries!

Once again get prepared for an exciting journey through skies and 8 amusing airports, this time on a bigger screen and with an ability to use every finger of your hand to operate a great variety of cute smiley planes.  Enjoy high quality graphics and diverse new features throughout 84 unique levels, customize your own airports, earn 20 awards and try out a Secret Paper planes mode!

The game is already available on the App Store and comes fully localized into English, French, German, Italian and Spanish.

Alamandi Match 3 on Facebook

by Natasha Moskalenko
July 26th, 2010

Alamandi Match 3 game for Facebook was released last week by INTENIUM.  The application was co-developed by Lemon Team and Devilish Games, and is based on a mini-game of the successful first casual multiplayer online world “Alamandi”.

Traveling through towns of the island of Alamandi you get to try your skills in different mini games ranging from match-3 to favorite board games, at the same time enjoying various features like chat, build-your-own-house, create and customize your avatar, friends lists, team play, different gifts and awards.

In Facebook Alamandi Match 3 you need to remove stones of the same color to rescue turtles.  The more you rescue, the higher you score.  The higher you score the more awards you get to use in your MMO Alamandi profile.  I think what makes it even more challenging and fun is that you can’t target for the best awards unless you have your friends to support you by joining the game as well!

Mahjong Epic HD for iPad enters US App Store’s top 100

by Julio Gorgé
June 18th, 2010

Mahjong Epic HD is the first of our iPad projects to hit the App Store. Commissioned by Kristanix Games and released back in May, it recently entered the paid and free top 100 charts at the US App Store.

Got an iPad? Download Mahjong Epic HD or Mahjong Epic HD Free now. Don’t have an iPad? There are versions for iPhone too!

Ranch Rush 2 for Mac

by Julio Gorgé
June 10th, 2010

Ranch Rush 2 Mac

We are very proud of being behind the Mac version of Ranch Rush 2, for it is such a great time-management game! Fresh Games and Aliasworlds did a great work on this one, so good in fact that it got a 5-stars review from Gamezebo. Here is an excerpt:

Ranch Rush 2’s rock solid gameplay is practically unchanged from the original, but the completely new setting and the fact there are many additional tasks to take on make this time management adventure a blast to play. Over the course of 10 weeks, you’ll guide Sara’s efforts to lay the groundwork for her new tropical homestead and expand her business more and more each day.

[…]

Each weekday you’ll fulfill orders from customers by planting and harvesting crops, making unique products with special machines, and tending to animals in your care.

[…]

Other features like achievements, trophies, and optional Facebook connectivity further round out this stellar time-management game. Ranch Rush 2 simply looks great, plays great, and is a perfect example of a time management done well.

We are also collaborating with Fresh Games to bring Ranch Rush 2 to iPhone and iPad. Can’t say much about those yet, except that they will not be cheap, straight ports. For the moment however, I recommend you give the PC or Mac versions a try, or become a fan of Ranch Rush on Facebook to be up-to-date of new releases by Fresh Games.

Android 2.2 “Froyo”

by Julio Gorgé
May 26th, 2010

Android 2.2 was announced last week at the Google IO 2010 conference. The update is already available for the Nexus One through non official channels and is expected to come soon to other second generation devices. Froyo packs many little new features and improvements, but there are several that I think will make game development on Android so much better:

  • Developers can now declare whether their app should be installed on internal memory or an SD card. They can also let the system automatically determine the install location. This is huge, because up until now the apps could only be installed to the internal memory, which ranged between 128 and 512 MB for most Android phones (a far cry from the gigabytes available on the iPhone and iPod touch). Because of this problem, the majority of games for Android have been very light in terms of contents and graphics quality so far. Hopefully the SD support will change this; we will no longer have to resort to workarounds such as downloading game assets to the external memory during the first run to make “big” games on Android viable.
  • Dalvik JIT. A Just In Time compiler was added to the Dalvik VM. Google says it can improve performance of apps between 2x and 5x, though when it comes to games the the real speedups will be much more modest. On our Nexus One, The Android game we are working does not run at a higher FPS rate —already over 30 FPs most of the time anyway—, though load times are now noticeably faster and hiccups are much less frequent. I wished the JIT compiler made it into firt generation devices such as the G1, because those phones would benefit greatly from it.
  • Application error and crash reports. When an app freezes or stops responding, the user can choose to send a bug report to the developer with a click of a button, right from their phone. The new button appears in the application error dialog; if the user chooses to click it, a report is sent to Google which can be later checked by the developer on the Android Market. We have had this feature on the iPhone for a long time already, but the main difference (and advantage IMHO), is that collection of reports on the iPhone is done automatically whenever the users syncs with iTunes. On Android however, users must explicitely click on the report button, and I suspect many will not (specially users without data plans).
  • Better control over audio with new SoundPool methods. The Android audio API sucks for games, because it offers little control over caching and playback of sound effects and usually behaves very erraticaly. That’s the reason most Android games limit themselves to a few SFX, and never try to play too many at once. The new API methods now let us detect completion of sound-loading, for instance. So SoundPool sucks a bit less now.
  • Finally, I have realized that most of the native apps —such as the browser— now support both landscape orientations. Prior to 2.2, you were only allowed to use the landscape mode with the hardware buttons to the right. Still, the on-screen keyboard on our app compiled for 1.6 will refuse to work on the alternative landscape orientation, so it looks like only apps that target 2.2 and higher will be able to handle both landscape orientationsn properly.

Much better now, but still harder to produce high-quality games on Android than on iPhone IMHO.

The Google Wave notes of the “writing real-time games for Android redux” session is also worth reading for some interesting bits of information. Most notably, it seems that devices running Android 1.5 and 1.6 still take about two thirds of the market. This kind of negates many of the improvements that Froyo brings, since devs will need to target  Android 1.5 or 1.6 for a long time. Still, I can’t wait for the day when we will be able to target Android 2.2+ devices exclusively.

Ricochet Infinity iPhone: trailer

by Julio Gorgé
March 10th, 2010

Check out this amazing trailer of Ricochet Infinity for iPhone, our latest project for Reflexive:

The game should be available on the App Store in a matter of weeks.