Julio Gorgé

Jumping on the iPad bandwagon

by Julio Gorgé
February 9th, 2010

The initial hype about the iPad seems to be fading away, but we remain truly excited about this new little device and can’t wait to get our hands on one.

The powerful hardware specs and the high-resolution screen is surely going to drive a new generation of games with new user interfaces and much more detailed graphics overall. And when compared to the iPhone games market, the greater value and increased development costs of iPad games should translate into higher game prices overall too.

In addition to original games, some direct, 1-to-1 ports of casual games will also become very popular among iPad users. We won’t be surprised if many time-management or hidden-object object prove to be more fun —and easier— to play on the 9.7″ touch screen than on a PC or a Mac.

Finally, although Apple has not said how many units they expect to shift in 2010, we guess that the iPad market probably won’t reach a critical mass until the second half of 2011. That said, we are currently assessing several potential iPad projects and we should probably be able to ship something on this platform before summer.

Julio Gorgé

Diamond Drop for iPhone and iPod touch enters german top 100

by Julio Gorgé
December 16th, 2009

DiamondDrop

Our latest project for german publisher INTENIUM entered the german App Store’s top 100 last week, at position #70. This action-puzzler is a conversion of the original PC game. The iPhone version does offer two new features, though. First, you can play on both portrait and landscape orientations, and second, you can post your high-scores to your Facebook wall. Oh, and we also added Spanish on top of the original localizations (English, French, Germand and Dutch)!

There is no lite version yet, but it’s coming soon ;). In the meantime, you can download the full version of Diamond Drop at the App Store.

Update: Diamond Drop Lite is now available. Get it here!.

Julio Gorgé

Cross-selling your iPhone games

by Julio Gorgé
November 16th, 2009

Cross-selling is defined by the Oxford English Dictionary as “selling an additional product or service to an existing customer“.

And starting with BioLabs: Outbreak! (App Store link), we are helping Reflexive to do just that by adding a “more games” link in the main menu of the game. Tapping on it opens an embedded browser with Reflexive’s current offer of iPhone games, complete with descriptions and links to full, lite and original (PC, Mac) versions.

Embedded browser for Reflexive games

For instance, this is the entry for Airport Mania:

Read the rest of this entry »

Julio Gorgé

Announcing Mechanized

by Julio Gorgé
November 11th, 2009

I am glad to announce the development of Mechanized, a project commissioned to us by the US based studio Gorgon Interactive.

Our team is extremely excited to be working with ex-Blizzard veteran Eric Sexton on this new IP for the iPhone and iPod Touch.

Mechanized iPhone art
click on the image for a high resolution wallpaper

So what is the game about? Mechanized is a Tactical Strategy game that will pit players against teams of Robots in competition to win the super-duper Robotic Championship.

The player will be able to build their Robots from a variety of parts including Weapons, Armor, and Special Upgrades. With their Robot team constructed, player will enter the arena to fight against other Robot teams in his division.

Sounds good, doesn’t it? Unfortunately, you will need to wait a few months to play it. Until then, you can keep up with the latest news from Mechanized by following GorgonGames at Twitter or Facebook.

Read on for the full press release from Gorgon Interactive

Read the rest of this entry »

Julio Gorgé

Upcoming talks

by Julio Gorgé
October 7th, 2009

I will be speaking about what we do at Lemon Team in the Software Development Days 2009 conference at the University of Alicante (Jornadas de Informática 2009) on the thursday 22nd this month at 11 AM. I will go through some of the technical problems we have faced so far, and how our education in Software Engineering helped.

Later in November, I will be also speaking at the Spanish Game Developers Conference 2009 (Congreso de Desarrolladores de Videojuegos). I will share some insight into the creation and management of a service oriented game development company like Lemon Team, and comment on several good project management practices. CDV 2009 runs from the 5th to the 7th November at Fira de Valencia.

On a side note, NatGeo’s Lost City of Z, our latest Mac port for our friends at Merscom, is already available for download at Mac Game Store and Reflexive Arcade.

Julio Gorgé

Our latest Mac ports

by Julio Gorgé
July 28th, 2009

Righteous Kill 2 and Winemaker Extraordinaire, our two latest Mac ports —both commissioned by Merscom— are now available at the Mac section of Big Fish Games.

Righteous Kill 2 is a hidden object game, where the player assumes the role of a NYPD investigator who must hunt down a copycat killer and try to stop a rash of murders across New York City.

Righteous Kill 2 Mac

Winemaker Extraordinaire is a strategy game (in casual terms) around —you guessed it— winemaking. Maria Bellaventura has just inherited an Italian winery, and is leaving her stress-filled life as a corporate lawyer behind. Players must help Maria transform her small rural winery into an international winemaking empire, and become the Winemaker Extraordinaire she is destined to be.
Winemaker Extraordinaire Mac

Both games seem to have done pretty well, with Righteous Kill 2 now sitting in the #7 spot of the BFG Mac charts and Winemaker reaching #6 when it launched back in june.

Julio Gorgé

Music Catch

by Julio Gorgé
June 21st, 2009

Music Catch, our latest iPhone game for Reflexive, has been updated to version 1.0.1. The new version includes two new songs by Isaac Shepard, increasing the total song count to four:

  • “Before Dawn” from “Swept Away”
  • “Leaves in the Wind” from “Deep Joy”
  • “Gentle” from “Deep Joy”
  • “Letting Go” from “Deep Joy”

Music Catch

Download Music Catch for your iPhone or iPod Touch

Play Music Catch on your PC or Mac

Julio Gorgé

Some useful iPhone app usage stats by Pinch Media

by Julio Gorgé
May 26th, 2009

The latest newsletter from development tools company Pinch Media answers some of the most common questions asked by iPhone developers such as “which iPhone OS version should I target”. I have shamelessly stolen the first chart of their newsletter to share it with you:

iPhone OS breakdown

You can read the full report by clicking here.

Julio Gorgé

Airport Mania tops the swiss App Store ranking

by Julio Gorgé
March 10th, 2009

I just realized that Airport Mania is now occupying the number 1 spot at the paid apps ranking in the App Store of Switzerland.

Merci vilmal!

Julio Gorgé

Airport Mania now available on the App Store

by Julio Gorgé
March 4th, 2009

Commissioned by Reflexive (now a part of Amazon), and based on the original PC/Mac title developed by my good friend Juan Pablo Ferreyra from South Winds Games, Airport Mania: First Flight is our latest iPhone game available on the App Store. Coincidentally, it is the first iPhone project we started working on, back in 2008’s summer.

The game has about two thirds of the levels found on the original title and keeps all of its features, unlockable paper planes included. Everything, from positioning and size of dialogs to level balancing, has been revised and adapted for the touch screen, resulting on a top of the line port that has been received very positively so far. Special kudos go to Reflexive’s Russell Carroll, for his support and personal involvement on this project.

So, what are you waiting for? Go look for $1, get the game, and fasten your seatbelts :)